Rcording material animation by using sequence recorder ?

I’m a newbie in UE4, trying to make some cinematic by using Unreal sequencer.
wondering is it possible to record any material parameters changes using take recorder during gameplay?

for example

I use facial capture to control the character to paint on a render target texture, but I can’t find any documentation about recording material/texture changes.

In another practice, the material world position offset is driven by the distance between two actors, but it seems that take recorder never records the world position offset.

any suggestion?

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