RayTracingDebugMainCS ->RayTracingDevice->CreateStateObject failed

In UE5.6, RayTracingDebug shader doesn’t work when r.Shaders.Optimize=0. This will touch a crash at RayTracingDevice->CreateStateObject.

output log is here:

The thread ‘Internal D3D12 Sync Thread’ (67564) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69088) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (23760) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75716) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73456) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (33164) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70964) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79676) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71688) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71628) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (66108) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (44848) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78512) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (51496) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69996) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (29936) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79764) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34880) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (47808) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (46720) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79096) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (62160) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77004) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77640) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57364) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (25816) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77492) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76512) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75800) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75768) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (46800) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73260) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (31920) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (15800) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79776) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69832) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75520) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71640) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78480) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74432) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (19220) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71032) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69792) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76268) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (50668) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78692) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77076) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (33748) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77188) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72124) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (26832) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63444) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (66668) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69644) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69904) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79784) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40096) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63928) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (51980) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77812) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68112) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67284) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73596) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77556) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76116) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (14052) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (59676) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (55936) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (36500) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79816) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74388) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72716) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78896) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78936) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (59292) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78892) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34952) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73352) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (48016) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63812) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (6988) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78908) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79028) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (9000) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (56188) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34820) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (54024) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (55904) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75372) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (2772) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77224) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77700) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75340) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (42880) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (53156) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (4436) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78584) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (23300) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (65924) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71852) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (27060) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (24472) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (45224) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (41800) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (13696) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78808) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (65840) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (7512) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79068) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78888) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72888) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76568) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74908) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76576) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34948) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (56772) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (52344) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61024) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (46816) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76596) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63572) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73820) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76332) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79620) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78700) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75144) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (64272) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72100) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34656) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57388) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68120) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68372) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (29104) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (25424) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79232) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79196) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72456) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (32152) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73512) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (5224) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40168) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69612) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75912) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71196) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40808) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61076) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67072) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70544) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73700) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (29048) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74504) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (27352) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (44644) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (56708) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67636) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69804) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (12712) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70944) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74912) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (41016) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67828) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34808) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (54280) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (12008) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74140) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (4112) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (16836) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (50272) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (42344) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78616) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (33680) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77944) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72684) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76092) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75448) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (25192) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (35804) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (25564) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73808) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (49544) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (56116) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63052) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77048) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70012) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70300) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68912) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (60896) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71288) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61236) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71256) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76720) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (46272) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (14392) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (45572) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (58096) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79444) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78612) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (31856) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (45944) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71396) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40468) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76032) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (8316) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (5688) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77856) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (49372) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (51792) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (33480) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72780) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (62712) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61360) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75700) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (66196) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73464) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71916) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75272) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (24000) has exited with code 0 (0x0).
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DF50.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DFC0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DD70.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DDE0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421A630.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421A6A0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E100.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E1E0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E250.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E280.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E2F0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DDF0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DE60.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421A6B0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421A720.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E250.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
The thread ‘Internal D3D12 Sync Thread’ (51960) has exited with code 0 (0x0).
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E040.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E0B0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DF50.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DFC0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E807E9DD60.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E807E9DE50.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
The thread ‘Internal D3D12 Sync Thread’ (49512) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (64728) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78948) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69072) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71556) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75468) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (44688) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79400) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40144) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (45228) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57128) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74308) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (53732) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74928) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (35072) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (55056) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57908) has exited with code 0 (0x0).
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DEA0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E200.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E250.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
The thread ‘Internal D3D12 Sync Thread’ (12004) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (36532) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57852) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (34032) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79600) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72580) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (62152) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (35728) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73256) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (13724) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (58560) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (53544) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (49568) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (56804) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (1592) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76520) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (55024) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61692) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (35448) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (58032) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79064) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79708) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71056) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75384) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (28272) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68012) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76600) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77624) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67812) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71668) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (29472) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (28912) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (55992) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (45292) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79052) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70692) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76224) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57948) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73496) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (29320) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68660) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61136) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74556) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (19664) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (28224) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (66080) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (64888) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (54396) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77848) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61580) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (10352) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79092) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (74020) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77380) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68468) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79260) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (43920) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67596) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (21356) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (27176) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (70044) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57076) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (59956) has exited with code 0 (0x0).
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DEA0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E200.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E250.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
The thread ‘Internal D3D12 Sync Thread’ (79572) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76640) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79576) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (32320) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69168) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67720) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (1624) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (39940) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (67660) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (58508) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (65372) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79352) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (49036) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68904) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (23972) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72824) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73964) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (13980) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (32008) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77532) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75212) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (75148) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (43476) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63356) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72388) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79820) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (79120) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (46444) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61904) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (65120) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77152) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (60232) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (44168) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (28904) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (27588) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71840) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (72620) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61064) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77180) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (68888) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63824) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (61764) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (31832) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40612) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (19376) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (45764) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73948) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69924) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76668) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (39504) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (71276) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (42040) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40344) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (47416) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (63136) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (59900) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (42184) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (78508) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (57308) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73196) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (18076) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69112) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (62772) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (27392) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (40680) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (17936) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (56048) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (77976) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (73012) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (76060) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (69840) has exited with code 0 (0x0).
The thread ‘Internal D3D12 Sync Thread’ (62292) has exited with code 0 (0x0).
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DEA0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E200.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E250.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421CE30.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E0A0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E110.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421DEA0.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E200.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E807E9DD60.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E87421E250.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: wil::ResultException at memory location 0x000000E807E9DE50.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF9605ABB0A in UnrealEditor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000.
Exception thrown at 0x00007FF94BF79D9E (nvwgf2umx.dll) in UnrealEditor.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFE8.

Call stack is:

And I added -d3ddebug in command line. No more info to determine what the error is.

Also the same error if I disable Inline raytracing (The shader will become RayTracingDebugMainRGS).

Thanks for your help in advance.