My company are about to purchase two new machines with 2080 Ti cards. Along with Lumion after a freelancer showed them its capabilities. I’m very pro UE4 and not particularly keen to use it.
I would like to know if I utilize the real-time Raytracing can I expect to output 4K movies without it crashing? Compared to Lumion what’s the best way to save renders? Is this still by high res screen grabs, but turning on game mode? Does turning on viewport pathtracing have any benefits?
Would I need to do any additional setup in UE4 to turn on Raytracing or is it just accessed in the post process volume and settings within the Console Comand?
have enjoyed briefly using Twinmotion so would be great to see that further developed!
I had all the same questions a couple month ago. I created a comprehensive Video Tutorial and Blog Post that goes into more detail and explains in 5 Steps how to get the ball rolling when using RTX and DX12 with Unreal & Ray Tracing.