raytracing translucency disables environment in alpha channel of plane

Hi,

I’m composing a shot where there’s a glass ball in front of a keyed plane that has an actor Greenscreened into the scene. I’ve got Ray Traced Translucency in the Post Process Volume, which allows for the glass ball to distort properly, but it’s disabling all the environmental effects through the plane. I’ve got the material set up as translucent to allow the key to work, any other way I can do this? I’ll post an image.

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