I filed a bug report a while ago, here’s the tracker:
As a workaround you can deactivate two sided material shadows via cvar, not ideal of course:
r.RayTracing.Shadows.EnableTwoSidedGeometry 0
I filed a bug report a while ago, here’s the tracker:
As a workaround you can deactivate two sided material shadows via cvar, not ideal of course:
r.RayTracing.Shadows.EnableTwoSidedGeometry 0