i am writing this now even though its already too late . there is a process called bvh testing that is related to raytracing dynamic lights . my game has a day and night cycle which requires the sky light and the directional light to be movable which means its dynamic . the engine needs to process the dynamic shadows for every single each frames instead of baking the static ones for once in the beginning of lunching the game engine . My chances were :
- Delete your day/night blueprint and run an openworld game only on daytime