This is my first project using the raytracing capabilities of unreal engine 4.25. I started this project with the intention to see
how realistic I could make a rendered sequence with unreal engine.
I used a model from Squir and exported it with Datasmith to unreal. I used all Megascans assets to create the entire scene.
The motorcycle is shaded with the Automotive material pack. Amazing set of shaders. The scene is completely lit with dynamic lighting. All raytracing features my GTX 1080 can handle are there. Two trees in the back for shadowing purpose are made with Speedtree.
All in all I’m am pretty pleased with the result. Rendering time for 1200 frames was about 13 minutes.