Hi, I have a Rayfire generated ‘destruction’ mesh in 3DSMax, animated and baked etc.
When I try to export all the chunks as I would usually do with any animated mesh from 3DSMax there is no import animation option in the import box in UE4. Anyone have any ideas how I can get all the animated mesh pieces into UE4? There are about 150 individual chunks with animation data so dont really want to have to export/import each individual piece!
I have tried a couple of different things, baking animation in fbx export, not baked etc with no luck. Someone on another post suggested linking all the pieces to a parent before exporting but this does not work for me (at least I dont think so - created a mesh, selected all the chunks and linked them to the mesh, then exported)
Any ideas anyone? Thanks