I’ve been playing around in ue4/5 and it’s been great! Loving it coming from unity.
One bug I cannot sort out of the life of me is the raycast issue have with follow camera. I try to place a building based on raycast location from the follow camera gotten from my player.
The player is paragon’s Gideon, and I adjusted the 3rd person follow camera to be a tad off-center to the right (this bug doesn’t happen when the camera is perfect aligned with the actor center). Upon raycast and moving my character, the object/raycast jumps to the left or right depending on the direction I move and then corrects itself.
How can I go about correcting this behavior?
I have uploaded a super short video to see it in action