Hey, I wanna know how to setup a Uworld class so I can start doing some linetrace(raycasting) through PhysX. I just wanna do it from the third person controller to what ever it hits.
Here is the link to the documentation for LineTraceSingle.
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UWorld/LineTraceSingle/1/index.html
Thanks in advance.
Op found something better
Well I am using ACharacter which is a subclass of Actor so I could technically use AActor::ActorLineTraceSingle.
Anyhelp would be awesome!