Ray Tracing: Translucent object from the back rendering in front of opaque objects

Hello Folks, I hope everyone is fine and healthy.

Thanks in advance I really could use some help.
I am facing this issue with my render… and Sort Priority is not working at all. All the translucent materials are drawing in front of opaque objects in the viewport as in the image below:

Below are the effects of the outline showing in different visualization modes:

I discovered that the parameter “Include Translucent Objects” inside the Ray Tracing Reflections was causing this:

How can i enable this effect without ruining my reflection pass?

Thanks a lot,

Dedesk