Ray Tracing Overview - Unreal Engine 4.22 Preview

Are we talking about the same stair-stepping? What I’m seeing is only happening in ray traced reflections themselves (not path tracing). So make a 100% reflective sphere and look at the reflection of the character pawn in the sphere. I also zoom in so the whole reflected sphere fills the FOV. Then it becomes very apparent.

I just tested 4.22.1 today and I’m seeing the same results unfortunately.