Ray Tracing Overview - Unreal Engine 4.22 Preview

I’ve had another look and it seems that the stair-stepping issue is related to how far objects are from the world origin (and therefore an accuracy problem). To test:

  1. Create a cube
  2. Enable the Path Tracer
  3. Move the cube 100,000 units in X (or Y/Z)
  4. Problem is clearly visible (wobbly / stairstepping edges)