thejturner:
I submitted a bug report and project to EPIC. I just made a blank project and made a simple scene with a sphere and the FirstPersonCharacter. I added a keyboard input event so I can increase/decrease the FOV while playing. Default editor workspace and sizing on a 4k monitor.
Here’s screenshots of the scene at 90 FOV and then zoomed in. You can see pretty aggressive stairstepping on all edges but it almost appears as if you are looking through a glass window. Where each square cell is slightly offsetting and refracting the image behind it (the squares don’t move, they seem a fixed pattern). Curious to know what’s going on. Whether it’s just a fixed limitation or something we can mitigate?
I’m also getting aggressive stairstepping. It seems related to scene scale as zooming out in a huge scene results in massive pixels where the entire scene becomes a few dozen squares (on 4.22.1)