Ray Tracing Overview - Unreal Engine 4.22 Preview

Crashing when I try to load my map. Deleting landscapes fixed it.

So I’m still able to load a project that I created during the preview that has some static meshes, a character, lights, etc, but no foliage or landscape, no problem. It looks all shiny and everything.

I’m trying to load my main project which has, you know, everything but the kitchen sink in it, and it’s crashing whenever I try to load my main map in game, or in the editor. The main menu loads fine, however. I can even turn on/off the different RayTracing options, and I can run the project just fine in DX11, but it crashes even with RayTracing and Skin Cache Off in DX12.

So I tried making a copy of my map and deleted the landscapes/foliage.

Now I can play with RTX in my main project… guess I gotta wait til 4.23 to do it for real, tho… :smiley: