Ray Tracing Overview - Unreal Engine 4.22 Preview

Thanks, yeah that was our hunch as well. I’m going to be rendering to 32bit EXR for world position pass AOVs so will also check that path tracer issue. Unfortunately the PT has other issues (at least in our custom build) where certain lights turn off when enabling it and strangely, the lights flip on/off states on each re-toggling. I’ve tried moving the lights to new sub-levels but have yet to pin down the issue.

The hybrid renderer doesn’t have this issue but it doesn’t seem possible to match the unbiased renderer at this point (even when realtime isn’t a goal).