I’m glad to show you a blueprint I have been working on: it’s a visual tool to super-simplify the process of applying Ray Tracing to any scene. I have made a fast video showing the usual way of implementing Ray Tracing and the way of doing it with my blueprint, with only one clic (but of course you can do a few more clics to achieve different results, as shown in the video):
Video description:
I will show you how to configure Ray Tracing rendering in Unreal Engine 4; a tedious task that can be dramatically accelerated using my custom blueprint, making all the changes by you with only one clic and on a second (and very flexible with a few more clics).
In addition, to ensure that it fits all your needs before buying anything, I have created a compiled-playable map with the Widget, so it’s almost the same that using the tool in the actual way, from the Unreal Editor.
This blueprint will be available on the Marketplace ($4.99) very soon, as it has been already approved by the Epic Team. In addition, and to ensure that it fits all your needs before buying anything, I have created a compiled-playable map with the Widget, so it’s almost the same that using it in the actual way, from the Unreal Editor. You can download and try it for free: https://marvizer.itch.io/blueprint-e…acing-settings