Same issue, but with HDRI map on Skylight. It works fine for a while, but then starts flickering. Additional settings that cause this:
- Cast Shadows = True (on SkyLight either Stationary or Movable)
- Cast Ray Tracing Shadows = True (on SkyLight either Stationary or Movable)
Ray Tracing Global Illumination (on PostProcess)
- Type = Brute Force
- Max. Bounces >= 1