Ray tracing geometry - always resident memory over budget

Guys I have an issue. So basically I was playing around and decided to enable nanite on my all static meshes that I had in my project. (ctr + a > enable nanite). Because of that, some of my assets shifted slightly and I decided to switch nanite off again on all meshes. Now my game is lagging and I get that error “Ray tracing geometry - always resident memory over budget”. It was not like that. In the same project (because I have several assets imported) this happens on other levels too. This was not an issue before. Pls tell me there is an easy way to fix this……..

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This is a fix, but it doesn’t explain the cause. Simply increasing the budget is a bad idea without knowing why you’re over budget to begin with.

Usually it’s due to very high poly assets in the scene that haven’t been setup to use Nanite.

Something to keep in mind is that this warning will persist even if you switch to another map, so it’s best to restart the editor before you waste time optimizing a scene that’s not actually the issue.