Guys I have an issue. So basically I was playing around and decided to enable nanite on my all static meshes that I had in my project. (ctr + a > enable nanite). Because of that, some of my assets shifted slightly and I decided to switch nanite off again on all meshes. Now my game is lagging and I get that error “Ray tracing geometry - always resident memory over budget”. It was not like that. In the same project (because I have several assets imported) this happens on other levels too. This was not an issue before. Pls tell me there is an easy way to fix this……..