Wow - thanks Suthriel!!
That has to go down as the most helpful answer I have ever received on a forum. To go to the trouble of actually mocking up my setup and then making a movie of it for me to watch…I’m stunned. And your results really do look like the Porsche reference. Amazing effort. I also like your suggestion about pre-blurring an image sequence, I’m going to try that because it’s easy to automate in Nuke and it would mean the soft illumination would be occurring with primary rays, not just reflections and GI, which might help it interact better with more shaders in the scene.
I’m on a work-supplied 2080ti, and I’m rendering stuff non-realtime in the end, so I can afford some higher sample settings.
Also thanks to you rosegoldslugs - I think your analysis is accurate and is in line with Suthriel’s demo. I might also cook up a custom bloom kurnel, because looking closely at the Porsche light studio, some of what looks like illumination from the video wall is actually light wrap from the bloom.
Thanks heaps to the 2 of you - I’m looking forward to trying it all out at work today!