This is absolutely it! When in distance field view , the mesh has see-through wall s.
I increased the resolution to 2 and now looks alot better , but it still flickers , I’m trying 3 times increase in resolution right now.
Also before I saw your response , I was changing some options , and lowering the DF shadows distance in the source light was making the problem slowly go away, until at a certain distance it was no longer there. I probably when too far with the distance , but is there some limitation to how much distance DF shadows can have ?
I’ll be testing the increased resolution, and if it doesnt work then I’ll just lower the distance until it is fixed.
Thanks for your fast and comprehensive answer !
