Hi,
if i drag the blueprint onto the scene object that emits the ray,when “Play”,nothing happens !
What must i do else?
Here the blueprint from this tuto video:
thanks
Hi,
if i drag the blueprint onto the scene object that emits the ray,when “Play”,nothing happens !
What must i do else?
Here the blueprint from this tuto video:
thanks
just for the multiply !
Blueprint modified:
We just see the ray(no need debug draw), but its direction doesn’t vary with the rotation of the object onto which the blueprint is dragged.
So what should I do?
Not sure what this means - what does dragging have to do with anything? The script looks fine at a glance providing you want to make a reflected laser-like line; if the result looks different than:
Consider looking into that dragging part or into the object that is reflecting the trace. Hard to tell what else is going on without additional details.
Does the video clip show the effect of my blueprint?
Apparently, I have to put the blueprint on a character?
Is that all?
Does the video clip show the effect of my blueprint?
Yes.
No. It’s just to demo.
Is it normal for there to be only one reflection?
If so, how can I modify the blueprint in which I would set the maximum number of reflections?
It’s set up to run once at the moment. For multiple bounces, you’d run a trace in a recursive loop:
https://www.youtube.com/results?search_query=ue5+laser+reflections
Scroll down the list, scrub through a tut that seems interesting and shows multiple bounces. See if you can replicate that.