Which pull request did you get?
I only found this one , but Texture2DArrays are mipmapped in 2D, and the filtering for the W component is always nearest, rather than trilinear. Texture3D support would fix this issue.
Which pull request did you get?
I only found this one , but Texture2DArrays are mipmapped in 2D, and the filtering for the W component is always nearest, rather than trilinear. Texture3D support would fix this issue.