Ray Casting wrong on edges (LineTraceSingleByObjectType)

Hello community,
I’ve a strange behavior of my Ray Casting. I have a huge map which contains houses and walls. When I come close to the edges of for example a wall, my ray casting is wrong. I tried drawing it in Paint… The beginning of the ray is at the star, pink dots are the calculated hit points (which are wrong for the upper 4 rays), and brown are the rays. The other images are screenshots from the game. The pink dots always show the hit location.

Which is even more strange - when I am far away from this edges all ray casts are fine but when I come close, the failed rays look like a triangle at the edges. The returned object is the wall.

Anyone has an idea how to solve it? Every mesh looks fine in its wireframe.

Thanks a lot for reading and hopefully helping!
~L

This sounds like a collision problem. See if everything is alright in “Player collision” view mode.

Hi @NasteX,
everything is fine there sadly :confused:

Any other ideas?

Any ideas? It’s still unsolved

Noone have ideas? :expressionless: