Ray Cast +Physics Handle

I’ve set up a simple pick up mechanic using a ray cast and physics objects but when I turn the player the object in hand offsets and doesn’t follow my rotation.

Any ideas as to fixing this ?

this is the object when I first pick it up.

and when I rotate, it goes off at an angle

Hi Hraxzy94,

Take a look at this tutorial I created on the Epic Wiki. There is certain math that you need to do in order to keep the object in front of the player.

Let me know if this works for you or not.