I’ve set up a simple pick up mechanic using a ray cast and physics objects but when I turn the player the object in hand offsets and doesn’t follow my rotation.
Any ideas as to fixing this ?
I’ve set up a simple pick up mechanic using a ray cast and physics objects but when I turn the player the object in hand offsets and doesn’t follow my rotation.
Any ideas as to fixing this ?
Hi Hraxzy94,
Take a look at this tutorial I created on the Epic Wiki. There is certain math that you need to do in order to keep the object in front of the player.
Let me know if this works for you or not.
Cheers,
TJ