Hello everyone,
I’m looking for feedbacks on people who have used ray cast in observations, especially to detect obstacles.
How do you manage rewards based on raycasts?
We can add rewards based on hit functions, but in this case we don’t really need ray casts.
You can get the collision distance from the Line Trace raycast and then create a reward based on, for example, either the collision distance of the shortest ray or the mean of the distances. I’m not sure if that was the question.