Raw Input


Didn’t see this anywhere on the forums (strangely), so I’ll just make a new thread. After some googling this is a common issue, but nowhere is a good solution to be found.

So my question is, how would I go about implementing “raw input” into my game? Currently the mouse is feeling very sluggish, I have disabled FOV scaling, mouse smoothing, changed the scaling in the player controller to 1 etc. but the mouse input is still sluggish

A solution or pointer on how to fix this would be great!

Meanwhile I will try to find out where in the engine code the mouse input is handled


same problem since UT3

maybe they dont have any interest in fixing this issue, only the real gamers can notice the problems, perhaps cnat notice the issue