Didn’t see this anywhere on the forums (strangely), so I’ll just make a new thread. After some googling this is a common issue, but nowhere is a good solution to be found.
So my question is, how would I go about implementing “raw input” into my game? Currently the mouse is feeling very sluggish, I have disabled FOV scaling, mouse smoothing, changed the scaling in the player controller to 1 etc. but the mouse input is still sluggish
A solution or pointer on how to fix this would be great!
Meanwhile I will try to find out where in the engine code the mouse input is handled