Hello guys,
I’m having an issue in UE5 :
I made a blend space based on ground speed of my actor ( basic).
My walking animation is too fast so i changed the rate by 0.5 inside the blendspace
This animation of walking is in the value 100 on the axis, and the idle to 0.
When I move the cross on the blendspace to visualise, it’s working perfectly, when the cross is at a speed of 100, the animation is 2 time slower than the origin, as i’m expecting.
BUT : in runtime, my character has a speed of 60, and when moving, the walking animation play at full speed can’t find out why ! Does any one have an idea ? it would be great
Thank you !