Rate scale not working in BlendSpace ?

Hello guys,

I’m having an issue in UE5 :

I made a blend space based on ground speed of my actor ( basic).
My walking animation is too fast so i changed the rate by 0.5 inside the blendspace
This animation of walking is in the value 100 on the axis, and the idle to 0.
When I move the cross on the blendspace to visualise, it’s working perfectly, when the cross is at a speed of 100, the animation is 2 time slower than the origin, as i’m expecting.

BUT : in runtime, my character has a speed of 60, and when moving, the walking animation play at full speed :confused: can’t find out why ! Does any one have an idea ? it would be great :smiley:

Thank you !

No one for a little help guys or any idea ? :face_holding_back_tears:
I’m stuck with this subject