Hey you lot!
Got an issue with figuring out how to set rapid fire on a projectile. This trick being that I have 3 blueprints.
1 for the projectile
1 for the firing (spawning) of said projectile (on my controller BP)
1 for the rapid fire power up
I want it so when I activate the pick my weapon is rapid fire for a short while. Now I can figure out the delays and setting the conditions and branches to make the powerup function, but I can’t for the life of my find a way in the controller BP to make the weapon seem rapid fire, I’m using a gamepad right trigger pressed and released node to execute the event of firing.
Any assistance would be swell! Cookies for the correct answer
Your fellow dev