Raphael, my Desert-Punk character

Raphael, a character that I made using Blender and zbrush, was rendered in Unreal Engine 5. Any feedback is deeply appreciated


You can check more renders at my artstation ArtStation - Raphael
or even buy this character and find more detailed info here https://www.unrealengine.com/marketplace/en-US/product/710a964039974738ad3c8f2ea965b830

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Hi there @Felizari,

Hope you’re well and having a wonderful week so far :slight_smile:

Just wanted to pop in and say I love this character design. The glasses, shoulder pads, and “worn” appearance of the gear just looks incredible. Did you create this guy for a film/game or just as a standalone project?

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Hi, it is just a standalone project, made for learning purposes, but my next projects will be made for my game, since I am now more confident about my skills!
thanks for the appreciation!

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Hi @Felizari !

I love this design so much. In all honesty, I would pay good money for goggles like those haha. I was curious how you got the green glass effect on the lenses of the goggles, if I may ask. I like the light displacement and shimmering it shows from the current angle.

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so beautiful

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Hey, I can definitely sell them to you haha
The effect in the lens is actually quite simple, just something that I did modifying a standard material of glass and messing around with emissive parameters

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