Pickaxe Quest is a lightweight, competitive online mining game demo where players dig through layers of earth, collect rare items, and race to earn the highest score.
Designed as a functional gameplay prototype, this project showcases a wide range of Unreal Engine features and systems, providing a solid foundation for further development or technical demonstration.Core Features
C++ & Blueprint Hybrid ArchitectureCore logic is written in C++ with Blueprint used for rapid iteration and visual scripting.
Mining Gameplay SystemIncludes multi-layer terrain with varying block types, rare drops, stamina/speed-up items, and point-based scoring.
GAS Integration (Gameplay Ability System)Fully integrated ability system to manage player stats, actions, and buffs.
Inventory ComponentModular inventory system for item collection, consumption, and UI synchronization.
User InterfaceClean and responsive UI displaying score, stamina, inventory, and mining feedback.
Art AssetsIncludes character models, textures, materials, and environment elements.
Niagara EffectsSimple yet effective Niagara particle systems for mining impact, rare drops, and block destruction.
Background AudioImmersive background music to enhance the underground adventure vibe.Pickaxe Quest demonstrates the potential for a modular, extensible online competition-based game. Ideal for showcasing gameplay systems, Unreal Engine workflow, and multiplayer-ready logic.