RanDreamFightGame25D is an original 2.5D fighting project built on the AFT Framework, designed to deliver arcade-level responsiveness and modern competitive mechanics.
The game features a high-precision input system and frame-recovery logic, ensuring consistent control and attack timing across both local and networked environments.
✨ Core Features
⚔️ Combat System
Smooth animation transitions and combo input system
Includes attacks, guarding, energy , and ultimate skill mechanics
Switchable characters (e.g., Nin Jia, Quinn) with support for expandable character data tables
🎮 Input & UI System
Fully customizable input mappings and key bindings
Battle HUD displays HP, Energy, Power Gauge, and Combo Counter
Compatible with keyboard and gamepad controls
📸 Camera & Stage System
2.5D dynamic camera tracking that adjusts zoom based on character distance
Replaceable Stage environments and camera configurations
🌐 Networking & Local Modes
Supports Local Versus and LAN/Online Multiplayer
Implements a LocalPredicted / ServerAuthoritative synchronization model
Latency compensation and input prediction ensure consistent gameplay responsiveness
💡 Technical Details
Built on the Unreal Gameplay Ability System (GAS)
Uses GameplayCue for skill and visual effect triggers
Animation-driven state machines (Montage / Blendspace / IK Rig)
Modular character and ability data structures (DataTables + Enums + Structs)
Vedio :https://youtu.be/XiVa4hbgmZM
《RanDreamFightGame25D》是一款基于 AFT Framework 开发的原创 2.5D 格斗项目,致力于实现街机级响应速度与现代对战机制。
游戏采用 高精度输入系统 与 帧修复逻辑,确保在本地与网络环境下都能获得一致的出招手感。
✨ 核心特性
⚔️ 格斗系统
流畅的动画过渡与连招输入系统
具备攻击、防御、斗气与大招机制
可替换角色(Nin Jia / Quinn 等),支持扩展角色数据表
🎮 输入与UI系统
自定义输入映射与按键设置
战斗HUD包含血量、能量、斗气槽、连击提示等
兼容手柄与键盘控制
📸 相机与舞台系统
2.5D 动态相机追踪系统,支持角色距离缩放
可替换 Stage 环境与摄像机配置
🌐 网络与本地模式
支持 本地双人对战 与 局域网/在线对战
LocalPredicted / ServerAuthoritative 同步架构
延迟修正与输入预测机制确保操作一致性
💡 技术细节
采用 Unreal Gameplay Ability System (GAS)
使用 GameplayCue 实现技能与特效触发
动画驱动状态机(Montage / Blendspace / IK Rig)
模块化角色与技能数据结构(DataTable + Enum + Struct)
Vedio :https://youtu.be/XiVa4hbgmZM