I’m working having objects randomly spawn in an area and I’m doing it by having an array of target points and a random number generator. What I don’t understand is how can I make multiple objects spawn at the same time and make sure none of them are at the same target point?
Good suggestions,
I also wanted to point out the ‘Random Point in Bounding Box’ node and the Collision Handling Override enum (Adjust position; or do not spawn if colliding) on the ‘Spawn Actor’ node. (Unless having a very specific number of spawned actors spawned at specific locations is critical.)
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