Hi
I’m trying to randomly create a level on play by generating a random number of buildings to be placed at random points on the map. However sometimes this works perfectly like this:
And other times I get this sort of thing happening:
If it was a rare occasion for the buildings to overlap I wouldn’t have a problem, however it does seem to be happening much more than I’d like. And despite the ‘Spawn even if colliding’ option is checked or not this seems to happen (I read this was a bug a year ago so querying if it’s fixed or not).
So is there a way around this?
My spawn area blueprint is as follows and is attached to a simple box collier re-sized to fit the level:
Thanks
Bobby