Hey Guys!
Im new to the UnrealEngine, so naturally i just picked some Youtube tutorial about an “endless” running game on the Unreal Youtube Channel to work on:
(Endless Runner: Overview & Player Control | 01 | v4.7 Tutorial Series | Unreal Engine - YouTube ; Video 2).
After setting up all of the Basics, i wanted a little more variation in the tiles used for the map, since its pretty repetitive otherwise! The road is always spawned in, so only the tree-tiles should vary (ground+trees as one mesh)
So my Question is: Where do i attach my Mesh-Array to add more different environment tiles? Or do i just use multiple Blueprints, then randomize it in the GameMode?
Thanks in advance!