axios714
(axios714)
July 10, 2015, 4:50pm
4
You could try using a node such as “ObjectPosition” but multiply it by some randomish number and then use “Frac”. Then add that value to either the X or Y of your texture coordinates node in order to get a random offset.
Whether it is X or Y depends on your UV layout. You could also have it offset on both axes is your texture tiles on all sides. To make it X only multiply by 1,0. To make it Y only multiply by 0,1 etc.
Ryan, sorry but I am a total noob at this. How can I have Frac attach to the texture coordinate if theres no node connector? Or am I using the wrong one?