UE4 … I had a clue how to do this and made a procedural music generator. I can make it work with sound cues.
With UE5 and metasounds, I am so lost and can’t even get the arrays to properly play.
I’ve followed a few tutorials, and those also aren’t providing results. So if you are able to help me trouble shoot, from scratch, it’d be appreciated.
My goal is to create a procedural music generator using different layers. Bass, Percussion, Chords - these are pre-recorded wavs, and edited to seamlessly layer with each other.
The bass plays and loops, yet there is no switching between the different loops. It picks one file and loops it.
This doesn’t even work, and as far as I can tell, it should.
It appears there are variables with delayed get for loop detection, and I can’t find an actual tutorial on how to make it happen. The blueprints I’ve seen are great, yet there are some steps in how to get from A to FINISH that I’m not understanding.
Is anyone willing to help me figure this out?
This is the documentation I followed : How to Use MetaSound Presets | Tutorial
It turns out, in my blueprint that the ‘bass drum’ is the preset, and it isn’t playing. When I make it an array, it does play.
The first blueprint is the bass drum preset, and it plays, loops, but doesn’t randomize. I’d like to have it play a random number of times before switching.