I’m currently working on a radio system within Unreal Engine 5.3 using Metasound. However, I’m facing an issue with randomizing the looping system for the songs. Due to limitations in Unreal Engine 5.3, I can’t loop inside the graph. I’m considering using trigger repeat, but it seems quite lengthy. Has anyone encountered a similar challenge and found a workaround or alternative solution to achieve randomized looping for audio tracks using Metasound in Unreal Engine 5.3?
This exaclty what Metasounds can do, right in the graph
Hi, there’s lots of randomizing you can do in a graph - what is it you’re trying to do?
randomize the order of the songs in a playlist?
randomize loop duration within a song?
randomize the number of times a song will loop?
please explain…