Randomized Looping of Audio Tracks Using Metasound in Unreal Engine 5.3

I’m currently working on a radio system within Unreal Engine 5.3 using Metasound. However, I’m facing an issue with randomizing the looping system for the songs. Due to limitations in Unreal Engine 5.3, I can’t loop inside the graph. I’m considering using trigger repeat, but it seems quite lengthy. Has anyone encountered a similar challenge and found a workaround or alternative solution to achieve randomized looping for audio tracks using Metasound in Unreal Engine 5.3?

This exaclty what Metasounds can do, right in the graph :slight_smile:

Hi, there’s lots of randomizing you can do in a graph - what is it you’re trying to do?
randomize the order of the songs in a playlist?
randomize loop duration within a song?
randomize the number of times a song will loop?
please explain…