Based on UE4 procedural room tutorial I am currently making Randomly generated dungeons.
I’ve made a lot of improvements. Moving logic from GameMode to actor, changing casting problems and switching to interfaces, fixing problems with corridors going through other rooms, fixing problems with nearest rooms - I remember in AABB all connections to other rooms so I can go backwards and find nearest room and fix that original problem. I added three-tier floors and staircases inside corridors. I’ve simplified logic adding many macros and new functions. Finally I have improved performance. I also had a lot of calculations. For instance I compute staircase angle from arcus tangens.
http://archeogame.com/wp-content/uploads/2015/03/dung0_cellar-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung1_volcano-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung2_castle-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung4_temple-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung5_coalMine-150x150.jpg
http://archeogame.com/wp-content/uploads/2015/03/dung6_goldMine-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung6_tavernr-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung7_pyramid-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung8_greenFort-150x150.jpg http://archeogame.com/wp-content/uploads/2015/03/dung9_warehouse-150x150.jpg
Please share Your opinions about my work!