Impressive . I can definitely see the potential of your Dungeon Designer. The sky is the limit with additional tile styles/themes (sci-fi, sewer, catacombs) and interactive prefabs such as Doors, Booby-Trap. I’m personally interested in tiles with very tall walls/high ceilings, narrow corridors, using mirrored and glass materials. I desire to spawn massive dungeons (upto 1000000 tiles) that take several hours to solve. I assume a custom occlusion method would be necessary for maximum performance. A means to Export/Import these works of art would also be useful.