Hi ,
Very Nice. I’m curious as to what algorithm you elected to use as I’ve written a few Dungeon Algos in UDK. There are few other Dungeon Generators in the works. I intend to create a Blueprints-based Labyrinth Generator with a custom occlusion system to support massive mazes.
I’d suggest offering the core BP Dungeon System for free (perhaps even open source it for continuous improvement) with a few Free Tiles to encourage its use. Then follow up with submissions of various polished Tile Assets & Accessories to the marketplace specifically for the system. Even if Game Devs don’t use the generator, dungeons can be assembled manually from assets.