Randomized Dungeon System

[table]

No expectations, just a few considerations (the more feature filled the Dungeon Designer, the more $ value in the Marketplace). I’m certain there is a solution for each feature I’ve mentioned. Looking forward to your current version. Perhaps these features can make it in the second? I’m a code-centric dev, not so much an artist yet. So, I’m intrigued by all forms of procedural content generation (PCG) and seek implementation strategies for all my games. Blueprints-based Procedural Dungeons & Architecture are next on my to-do list, following current work on the GOLEM Construction System.
[https://arcadekomodo.com/home/wp-content/uploads/2014/11/gumballman_2_th.png

GOLEM(Click to Enlarge)](https://arcadekomodo.com/home/wp-content/uploads/2014/11/gumballman_2.png)