I distinctly remember being able to randomize pitch in UDK, which is a great feature for making some sound effect less repetitive.
However, I cannot seem to find such a feature in the sound cues of UE4? How can I replicate this?
Inside SoundCue -> Modulator node.
8 Likes
Thanks! That’s what I was looking for!
Is pitch multiplier limited to 2? I can’t seem to increase pitch above this.