I distinctly remember being able to randomize pitch in UDK, which is a great feature for making some sound effect less repetitive. However, I cannot seem to find such a feature in the sound cues of UE4? How can I replicate this?
Inside SoundCue -> Modulator node.
Thanks! That’s what I was looking for!
Is pitch multiplier limited to 2? I can’t seem to increase pitch above this.
Here you go:
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