Hi. As the title suggests, is it possible to create a single material that randomizes the base texture by choosing one from a selection of several or multiple textures?
It is suggested in here How to create a random texture on spawn in world - Asset Creation - Epic Developer Community Forums to use a blueprint but if possible I do not want to do this as I will be using this material on multiple actors, not just one. I don’t want to create a blueprint every time I do this for an actor. I’m doing this for walls and floors mostly.
Texture randomization like it is shown in this video: Half-Life - Random Tiling Textures - YouTube
Thank you.