i am trying to have the lvl blueprint select 1 out of 5 different wall types and have it then spawn it at one of the spawn locations. then repeat until all span locations have a wall in it. so basically have 19 locations and 5 walls types randomly selected to be spawned at the locations to make the map unique each play though. i have managed to get it to spawn one wall type at one location but cant seem to figure out how to make it look to fill all locations.
any help would be much appreshiated. image of current spawning system bellow