When i start using Unreal 4 on Linux with primus or bumblebee (primusrun/optirun), it has random crashs. Normally when starting the Project Manager or when start a project, but its not specific, already happened when loading a new map from content browser. The follow error occur:
sh: xdg-user-dir: comando não encontrado X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 153 (DRI2) Minor opcode of failed request: 7 (DRI2GetBuffersWithFormat ) Resource id in failed request: 0x240003e Serial number of failed request: 1707 Current serial number in output stream: 1707 Assertion failed: IsInRenderingThread() [File:/media/Gallifrey/Apps/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 40] Signal 11 caught. Abortado (imagem do núcleo gravada)
A detail, since the OS runs on my native language, the last line could be translated to:
Aborted (Core image overwritten).
I’ve also attached a Full console log here.
Its look like, when i use the
-opengl4 switch, the app stop crashing, but i have the Black Screen problem and the fixes from the Wiki doesnt work.
I’ve followed preciselly this guide to compile. There’s no change running
UE4Editor-Linux-Debug (i’ve compiled both).
Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 0b) NVIDIA Corporation GK208M [GeForce GT 740M] (rev a1) eDP1 connected 1366x768+0+0 HDMI1 connected 1920x1080+1366+0 Linux 4.4.1-2-ARCH total used free shared buff/cache available Mem: 7893 1511 2919 329 3462 5973