Random Streaks In Mesh

I use the cut tool within 3Ds to cut a line in the polygon from one vert on the circle cut in the floor to another vert (in this instance it happens to be a corner.) This allows me to control how my mesh is handled without UE4 having to triangulate it for me, which is why you were getting the “streaks” that were really UE4 having to connect geometry since Ngons are not good.