I Googled around a little and found the problem where the streaks are slivers (I’ve had this problem), but this one is a little different. The streaks are large, but there’s only 3 of them on each side. Is this a lighting issue or something to do with creating a circular object?
This is something that shows up fine when I’m creating it in Unreal Engine 4, but when I convert it to a mesh in UE4 it has these odd streaks in it. Am I converting it wrong?