Hello Kazu.
Did you follow excellent instructions above?
If I understand correctly (works for me):
- GPU particles will ignore the subuv module.
- Instead we have to use some other parameter.
- As long as we can get a random number in some good range we can use it to drive subuvs.
- In this case we use “particlecolor”, but could be something else as long as it’s sent to the material.
- In the material we use the parameter that we get (particlecolor) and calculate subuvs “manually”.
Good luck!
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